Justisaur's Shackled City in Eberron Campaign

D&D v3.5e Set in Eberron Shackled City Campain, as DMd and Narrated by Justisaur. Held Bi-Weekly at Adventures in Commics and Games in Charmichael California from Noon to 6pm.

Sunday, May 28, 2006

The Daarkening of Goblins

James as: Rookwood - Male Dwarven Totemist (Magic of Inarcnum)

Matthew as: Zhray – Human Wizard

Ron as: Durgall - Male Dwarven Cleric

Joe as: Daarken – Male Shifter Swiftwing Ninja

John as: Lorash - Male Human Druid

and: Mort - Wolf Animal Companion


The party has a new member join it, Daarken the Ninja, hired to find and remove obstacles.

They are sent a note by the captain of the town guard

“I would like to meet with you at the Town hall to discuss a very important matter. Please come at your earliest convenience or send notice that you are unable to attend. - Terson Skellerans”

He explains that goblins have been vandalizing, steeling, and robing and he’s offering a bounty of 5gp per ear brought back.

After determining that the goblins had hit a couple of warehouses, the party investigates finding that at one warehouse only cushions were stolen, and a single box broken. They find however that the box had goblin scribble in chalk on it. Taking it to a Scribe they get it translated to “Drakthar owns this.” Investigating the other warehouse they find that the goblins had rearranged all the crates into a pyramid. Daarken climbing the outside wall, finds that there were scribbles similar to what he had seen on the bottom of the previous box around a skylight.

Rookwood checks back at the other warehouse’s roof, and find a game of tick-tac-toe on the roof in chalk. Mort is unable to pick up a scent at either warehouse. They decide to stake out the 3rd largest warehouse that night. No signs of goblins that night. The next eve they decide that asking the guard where any goblin attacks have been that night would be more fruitful. Lorash takes Mort to the last attack site, a stable near the north wall, with graffiti on it. Mort is able to pick up a scent there, and they follow it back to Orak’s bathhouse.

Not finding a good vantage point on the back door, he decided to get the others together, they go back, but as they are about to break in, they realize there are some shady people watching them. Lorash points at one, who whistles an alarm, as they charge the party changing form to wererats. Rookwood downs an enlarge person potion, and provides the obvious target for them. They try to gang up on him, but to little effect, as the rest of the party pounds them with spells silver. However Rookwood and Lorash were bit during the fight. No one knows if wererats are even contagious, so they shrug it off, and enter the bathouse.

The water in the bathhouse is unusually fresh and clean for the city., and the party finds a magic pot in a strongbox in the office after much difficulty opening it. They open another door which leads to a stairwell descending into some Dwarven tunnels. Rookwood leads the party into an ambush and gets pincushined in his armor’s chinks by a group of sneaky goblins, but Zhray using his wand of sleep eventually has them all snoring and easy pickings after a short running firefight.

Rookwood finds a hidden cache of alchemy supplies and valuables, in a further room, and again gets pincushioned by a pair of goblins. Capturing one, Zhray attempts to charm it, but it fails. They manage to get it to agree to lead them to it’s leader by threatening it’s life, and an offer of gold. They are taken into a large natural passage which slopes further into the darkness.

The party hears the breathing of a large animal ahead, and asks the goblin what’s ahead. On the spot he replies “Ambush”. Prepared for it, once again Rookwood using a potion of enlarge person, they make quick work of a large number of goblins, and one worg and it’s rider, 3 flee down a raised passage, and Zhray convinces one to surrender, while a spellcaster lies curled up laughing on the floor due to his magic.